Workshops and Doctoral Consortium
For those attending the workshops or the doctoral consortium, registration for workshops and the conference will be at the Morris J Wosk Center for Dialogue (580 W. Hastings St.):
Sat 8:30 AM – 9:00 AM at the Morris J Wosk Centre (only for Sat Workshop attendees)
Sun 8:30 AM – 9:00 AM at the Morris J Wosk Centre (only for Sun Workshop and Doctoral Consortium attendees)


Workshops at DIS2014

NOTE: All workshop participants must register for both the workshop and at least one day of the main conference. For an early indication on prices, please refer to the previous DIS conference (DIS 2012) workshop & conference pricing: (the actual prices will be available at from March 17, 2014).


Two days

W-100 Hacking HCI3P – Second Workshop on Human Computer Interaction in Third Places

W-111 Products as platforms. A framework for designing open source interactive artifacts [CANCELLED]

W-102 HCI: Human-Computer Improvisation
W-105 Environments for creative interaction design processes
W-106 Social NUI: Social Perspectives in Natural User Interfaces
W-113 Personal Visual Analytics

W-101 Crafting user experience of self-service technologies: Key challenges and potential solutions
W-103 StoryStorm: A Collaborative Exchange of Methods for Storytelling
W-107 Contextual Constraints: Consequences for Interaction Design [CANCELLED]
W-108 Designing for Digital Interactive Arts and Performance [CANCELLED]



Two days

W-100 Hacking HCI3P – Second Workshop on Human Computer Interaction in Third Places

Description: The Second Workshop on Human Computer Interaction for Third Places (HCI3P) aims at providing a forum to discuss the roles of interactive technologies, particularly under a DIY and Maker approach, in the shaping of the third places of the future. HCI3P is organized as a two day event. On the first day participants will present their position on the workshop’s theme. The second day will be a hands-on event in the form of a “hackathon,” where participants will collaboratively create a low or medium fidelity prototype.





Roberto Calderon, University of British Columbia, Canada

Sidney Fels , University of British Columbia, Canada

Junia Anacleto, University of São

Nemanja Memarovic , University of Lugano, Switzerland

W. Travis Thompson, University of South Florida, USA


W-111 Products as platforms. A framework for designing open source interactive artifacts

Description: Practices related to open source hardware and software, open design, and digital fabrication are increasingly affecting the way things are designed and produced. In the domain of open source technological products, paradigms are emerging where customization is combined with personal fabrication, product development is expanded by co-design, open licenses replace the patents system. We assume that the impact of those paradigms activate the opportunities of developing novel design approaches that look at products as platforms: similarly to open source prototyping platforms such as Arduino, those artifacts features interaction layers enabling people to access, reconfigure and build upon their physical parts, behaviors, interface and information. The workshop aims to engage the participants in an experimental process of conceiving interactive products/platforms, open source artifacts that users can modify or build upon thanks to an ecosystem of shared documentation, services and licenses. In particular, the participants will focus on the definition of solutions for facilitating the configuration, customization and reproduction of the interactive product, discussing the limits and the opportunities of the current open source practices and solutions. The workshop reflects on the integration of the human centered design approach with the open source culture and proposes a framework for guiding the process of designing innovative open source products.





Serena Cangiano, SUPSI, Italy

Davide Fornari, SUPSI, Italy




W-102: HCI: Human-Computer Improvisation

Description: This workshop explores the forms of improvisation that exist across various disciplines, how they can be observed empirically, how improvisation relates to technology and design, and how communities of improvisation exist and evolve. Through the use of these topics to stimulate discussion, along with group activities founded in theatre and music improvisation, we investigate how the study of improvisation can be used to inform contemporary HCI.





John Bowers, Newcastle University, UK

Robyn Taylor, Newcastle University, UK

Jonathan Hook, Newcastle University, UK

Dustin Freeman, University of Toronto, Canada

Charlie Bramley, Newcastle University, UK

Christopher Newell, University of Hull, UK


W-105: Environments for creative interaction design processes

Description: The theme of the workshop is to examine the nature of creative processes as part of designing interactive systems. In particular, the workshop will focus on the how we can organize design sessions to improve creative processes, for instance by setting up environments or spaces that support creative activities. In order to provide insights for how such environments can be set up, the workshop will explore a number of themes related to creative design processes, including, but not limited to: Individual and social activities, Creativity constraints, Transformation of design ideas, Generative design materials, and Creativity methods.

To participate: In order to address various perspectives on and approaches to creativity in interaction design processes, and to promote cross-pollination of ideas across these varying perspectives in the workshop, we invite contributions in the following categories:

1) Design methods and techniques

Specific methods or techniques, preferably well-tested in practice, that are intended to facilitate creativity and innovation in design processes. These may address ways of involving users throughout all or stretches of a design process, or they may focus on specific events such as workshops, mock-up sessions etc. Contribu-tions may also present methods or techniques that facilitate turning creative and innovative user input into viable design solutions.

2) Theoretical perspectives

We also invite contributions that address ways of understanding, analysing and discussing creativity and innovation in the design process. These may address the nature of creativity, theories on collaborative innovation, transformation of ideas into design solutions, artefact-mediated innovation etc.

3) Case studies

We further invite participants to contribute with case studies including micro-analytic studies of design sessions that present examples of processes leading to successful innovative design solutions. The case studies should focus on the process by which the innovative solutions came forth rather than on the resulting products or prototypes. Through the selection of participants for the workshop we will strive to cover a broad range of domains from urban settings, the workplace, the home, as well as digital art.

We are also soliciting proposals for hand-on activities in which a specific method for collaborative design innovation is carried out by workshop participant.

The format for position paper is 2-4 pages in the ACM Extended Abstract format:

Submissions must be mailed to Halskov[at]





Peter Dalsgaard, Aarhus University, Denmark 

Kim Halskov, Aarhus University, Denmark


W-106: Social NUI: Social Perspectives in Natural User Interfaces

Description: Natural User Interfaces (NUI) offer rich ways for interacting with the digital world that make innovative use of existing human capabilities. They include different input modalities such as voice, gesture, eye gaze, and body interactions. However much of the focus of NUI research and development has been on enhancing the experience of individuals interacting with technology. Effective NUIs must also acknowledge our innately social characteristics, and support how we communicate with each other, play together, learn together and collaboratively work together. This workshop concerns the social aspects of NUI seeking to better understand the social uses and applications of new NUI technologies – how we design them for new social practices and how we understand the use of these technologies in key social contexts.





Frank Vetere, University of Melbourne, Australia

Kenton O’Hara, Microsoft Research, UK

Jeni Paay, Aalborg University, Denmark

Bernd Ploderer, University of Melbourne, Australia

Richard Harper, Microsoft Research, UK

Abigail Sellen, Microsoft Research, UK


W-113: Personal Visual Analytics

Description: Data surrounds each and every one of us in our daily lives, ranging from logs of exercise and diet, to information about our home energy use, to archives of our interactions with others on social media, to online resources pertaining to our hobbies and interests.

There is enormous potential for us use this data to gain insight and knowledge about ourselves and our communities. However, designing and applying visual analytics in our personal lives brings a unique set of design challenges. If these tools belong in our personal lives, work type criteria such as efficiency may no longer apply. In this workshop we will identify and explore research directions and design criteria for personal visual analytics. Our goal is to call research attention to Personal Visual Analytics, to engage the design community in this timely and growing field, and to establish a community and common vision for researchers and practitioners working in this space.





Sheelagh Carpendale, University of Calgary, Canada

Melanie Tory, University of Victoria, Canada

Anthony Tang, University of Calgary, Canada



W-101: Crafting user experience of self-service technologies: Key challenges and potential solutions

Description: Proliferation of self-service technologies is a hallmark of the modern society. Increasingly often our interaction with service-providing people, such as sales assistants, cashiers, bank tellers, hotel receptionists, and so forth, is replaced by interaction with various service-providing technologies: from simple devices to complex configurations of technological artifacts. While self-service technologies have far-reaching, and not yet properly understood, implications for individuals and society, ample evidence suggests that interaction with self-service technologies can be confusing and frustrating, especially for certain categories of users. Therefore, there is a need for more focused and systematic interaction design explorations into self-service technologies.


This one-day workshop will bring together researchers and practitioners interested in analysis, design, and evaluation of self-service technologies to collectively identify key issues and explore potential approaches in this increasingly important sub-area of interaction design.





Victor Kaptelinin, Umeå University, Sweden, and University of Bergen, Norway.

Antonio Rizzo, University of Siena, Italy.

Paul Robertson, Abertay University, Scotland.

Stephanie Rosenbaum, TecEd, USA.


W-103: StoryStorm: A Collaborative Exchange of Methods for Storytelling

Description: Elements of storytelling frequently appear in research, from the germ of new project ideas, and the creation of hypothesis to development through design processes, towards new products and services. We also use storytelling for communication of our work, to peers, end users, the wider public and organisations. These stories appear in many guises, navigating tradition forms of writing, practice and critical enquiry, and create wholey different experiences accessible in a new era of distribution.

This one-day workshop will identify and map the range of conscious and unconscious storytelling tools adopted in all stages of research, including design processes (e.g. Personas and Scenarios, Forum Theatre, and Design Fictions) and artifacts (e.g. Visualisation, Internet of Things, 3D printing). Together we will explore emerging digital means of capturing, sharing and experiencing stories as a methodological tool and by drawing on participant expertise it will initiate development of visual aids to distill and encode these practices for use in academia and beyond.





Deborah Maxwell, University of Edinburgh, UK

Mel Woods, University of Dundee, UK. 

Daisy Abbott , Glasgow School of Art, UK


W-107: Contextual Constraints: Consequences for Interaction Design

Description: Constraints are part of any interaction design activity, as they inform as well as challenge and limit the designer. In this one-day workshop, we will discuss how constraints, which are resulting from their context, are fostering or hindering designs and the act of designing. Also constraints that have both positive and negative consequences will be addressed. The focus will be on limitations of how designers engage themselves with the context (e.g., in contextual design) as well as limitations on the design space as such (e.g., light conditions). Characteristics of constrained contexts might be their strict safety or security regulations, costly access, harsh conditions, temporal restrictions, rare existence, communication problems, etc. Examples for such heavily constrained contexts are environments like factories, cars and space ships, domains like finance and administration or seasonal events like New Year’s Eve and Christmas, but this list is almost interminable. With this workshop, we aim to address the assessment of types and forms of contextual constraints affecting design options and/or the respective design process. The vision is to better understand how to make use of the beneficial constraints for interaction design, and how to cope with hindering ones. We aim to collect experiences with contextual constraints, and seek to uncover design contexts that have so far rarely been in the focus of interaction design due to their hard approachability.





Verena Fuchsberger, University of Salzburg, Austria

Manfred Tscheligi, University of Salzburg, Austria

Martin Murer, University of Salzburg, Austria

Petra Sundstrom,Mobile Life@SICS, Stockholm, Sweden

Ilhan Aslan, University of Salzburg, Austria

Daniela Petrelli University, Sheffield, UK 

Alexander Meschtscherjakov, University of Salzburg, Austria


W-108: Designing for Digital Interactive Arts and Performance

Description: This workshop aims at discussing the situated experience and design of artistic performances mediated by technology. Designing for such interactive experiences raises challenges both in terms of technology design and narrative development. This workshop addresses problems and opportunities in the space of arts and performances within a technologically oriented environment.





Louise Barkhuus, Stockholm University, Sweden

Chiara Rossitto, Stockholm University, Sweden

Emilie Møllenback, The IT University of Copenhagen, Denmark

Rebecca Forsberg, RATS Theater, Sweden

Tessy Cerratto Pargman, Stockholm University, Sweden

Stuart Reeves, University of Nottingham, United Kingdom

Jarmo Laaksolahti, Mobile Life Center @ SICS, Sweden


Workshops Co-Chairs,

Deborah Tatar, Virginia Tech

Lisa P. Nathan, University of British Columbia


Last update: 2014-09-14